Choose your own digital adventure
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The move to an electronic format holds many potential ramifications for literature. Is it the same content in a different medium? Or does the move from text to hypertext offer more possibilities for storytelling?
When I was a kid, I loved the Choose Your Own Adventure books. These young adult novels were interactive, giving the reader control over the main character's actions by offering branching paths. Do you follow the forest's beaten path, or forge your own? Do you fight the giant lizard, or do you run away? The page you flip to next is determined by your choices.
Interactive fiction is well-suited to hypertext, with each choice becoming a link to a new Web page. Using this format, Choose Your Own Adventure-style games have become playable in such digital venues as a Web browser or even the Xbox 360. So why not the Kindle?
ChooseCo, the company behind the original Choose Your Own Adventure brand, has also recognized this opportunity and is bringing their series of novels to Amazon's e-book reader. House of Danger is currently a free title, with additional CYOA books selling for $6.99, roughly the same price as the print edition.
Rather than try to change the definition of what a book is by adding multimedia or other gimmicks, ChooseCo is taking advantage of the native capabilities of both hardcopy and digital formats by offering their books as they were meant to be read, only better. This is the best example I've found of the possibilities of e-books.
What other possibilities do you see for e-book readers like the Kindle to change how books are presented and read?
(Hat tip to Jason Scott)